package src 
{
	import flash.display.Sprite;
	/**
	 * ...
	 * @author Felipe Soares Pinhel
	 */
	public class Main extends Sprite
	{
		private var game : Game;
		
		public static var _instance : Main;
		
		public function Main() 
		{
			trace("MAIN");
			
			_instance = this;
			
			init();
			
		}
		
		private function init() : void
		{
			game = new Game();
			this.addChild(game);
			
		}
		
	}

}